GAMINGVERSE
000%
Join the Studio

Build Worlds
With Us

We are a small, obsessive team building games that respect the player. Every person here has a direct impact on what ships. No layers, no bureaucracy — just craft and ambition.

100% RemoteProfit SharingShip Real GamesNo Crunch PolicyAnnual RetreatHardware Budget
Open Positions
5ROLES
All remote · All full-time unless noted
5 roles

Own core gameplay systems from design through ship. You will build the physics, AI, and networked multiplayer that millions of players will feel in their bones.

Requirements
  • 5+ years professional game development (Unity, Unreal, or custom engine)
  • Deep C++ or C# systems programming experience
  • Shipped at least one title in a senior individual contributor role
  • Strong fundamentals in data structures, algorithms, and optimization
  • Experience with multiplayer networking (authoritative servers, lag compensation)
Nice to Have
  • Experience with procedural generation systems
  • Shipped a live-service game with post-launch updates
  • Open source contributions to game tooling
Apply — Senior Game Engineer

Define the visual language of our worlds. You will set the bar for environment art across all titles — from initial concept blocks to final shipping quality.

Requirements
  • 6+ years in game environment art, with 2+ in a lead capacity
  • Expert-level Maya, Blender, or equivalent DCC toolset
  • Strong material authoring in Substance Painter / Substance Designer
  • Portfolio demonstrating AAA or high-quality indie environments
  • Experience establishing and enforcing art pipelines across a team
Nice to Have
  • Houdini procedural environment experience
  • Real-time VFX integration knowledge
  • Architecture or industrial design background
Apply — Lead 3D Environment Artist

Build worlds that breathe. You will design the systems of consequence, dialogue trees, and lore architecture that make our universes feel alive long after the credits roll.

Requirements
  • 3+ years in game narrative design or interactive storytelling
  • Shipped at least one narrative-heavy title
  • Fluency with branching dialogue tools (Ink, Yarn Spinner, Twine, or proprietary)
  • Exceptional prose writing and editorial instincts
  • Ability to collaborate closely with engineers on quest logic systems
Nice to Have
  • Background in screenwriting or fiction writing
  • Experience designing systemic narrative (not just authored stories)
  • RPG design sensibility
Apply — Narrative Designer

Create the moments that get captured in clips and shared for years. Magic systems, explosions, weather, and ambient life — every particle is your signature.

Requirements
  • 3+ years real-time VFX in Unreal or Unity
  • Strong portfolio of game-ready effects at various complexity levels
  • Proficiency with Cascade, Niagara, or Unity VFX Graph
  • Understanding of performance budgets and optimization
Nice to Have
  • Houdini simulation for VFX reference generation
  • Shader authoring ability
Apply — Real-Time VFX Artist

Own the digital face of GamingVerse — the website, player portal, game store, and internal tooling. You will work with Next.js, PostgreSQL, Stripe, and Clerk at production scale.

Requirements
  • 4+ years full-stack web development
  • Deep Next.js App Router knowledge (not just Pages Router)
  • TypeScript-first mindset — no implicit any, ever
  • Experience integrating payment systems (Stripe preferred)
  • Strong eye for UI quality and animation
Nice to Have
  • Experience building game-adjacent web products
  • GSAP or Framer Motion animation experience
  • Background working with game studios
Apply — Full-Stack Engineer (Web)
Don't See Your Role?

We occasionally hire for roles we haven't posted. Send us your portfolio and what you want to build — we read every email.

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